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21. Update the MOA model - in Player Features and Ideas Discussion [original thread]
I think that the next ship that needs to have a new model is the Moa. Every body hates the "dinosaur with a suitcase" and I think that its about time to make it look a bit better. I guess that means the Eagle, the Onyx and the Gila would get a ne...
- by Loius Woo - at 2012.09.22 20:17:00
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22. Drone control buttons on GUI? - in Player Features and Ideas Discussion [original thread]
Wasn't this the original impetus for team Game of Drones anyway? I thought CCP showed something like this at fanfest or something and then realized that there were some changes to the game that had to happen first (like inventory overhaul, ship b...
- by Loius Woo - at 2012.09.19 20:04:00
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23. Missile winterpatch nerf - in Player Features and Ideas Discussion [original thread]
HELLBOUNDMAN wrote: /agreed with the blobbing and all that Since I am a mission runner, my concerns are merely in the pve effectiveness of the ships. Currently as it sits, there's no point in training past the tengu for missions because it ...
- by Loius Woo - at 2012.09.19 19:49:00
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24. Missile winterpatch nerf - in Player Features and Ideas Discussion [original thread]
HELLBOUNDMAN wrote: Loius Woo wrote: The change to how the tracking computers work will make the Raven and the Torp Phoon a plausible PvP ship again. You can use Torps and change between scripts for better damage vs smaller targets or bette...
- by Loius Woo - at 2012.09.19 19:37:00
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25. Best way to make HACs mighty again? remove rigs from tech 3 ships - in Player Features and Ideas Discussion [original thread]
Instead of being so heavy handed, why not do two things, reduce the calibration of T3's such that they are limited in their rigging capability and give a heavy stacking penalty to Rigs when used in concert with T3 subsystem bonus's? This way, rig...
- by Loius Woo - at 2012.09.19 19:31:00
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26. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
CCP, is anyone still paying attention to this thread? Can we get a little feedback? Its a two way street.
- by Loius Woo - at 2012.09.19 19:24:00
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27. Missile winterpatch nerf - in Player Features and Ideas Discussion [original thread]
The change to how the tracking computers work will make the Raven and the Torp Phoon a plausible PvP ship again. You can use Torps and change between scripts for better damage vs smaller targets or better projection against large targets. Also, ...
- by Loius Woo - at 2012.09.19 19:14:00
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28. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Furry Commander wrote: I read through most of this thread, and i have seen a lot of points bounced around. If you cut out a lot of the bickering, there is a lot of good and interesting stuff. i like some of the ideas from the half dozen or so p...
- by Loius Woo - at 2012.09.16 03:23:00
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29. [Suggestion] Splitting away parts of the game client - in Player Features and Ideas Discussion [original thread]
Im sorry, but you are beyond reason or help. And no, your idea does not result in LESS server load it results in MORE.
- by Loius Woo - at 2012.09.15 14:29:00
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30. It's time to low the sub, allow multiple char training and bring people back... - in Player Features and Ideas Discussion [original thread]
Everything you said is wrong. Your post is bad and you should feel bad. The biomass facility is >>that way.
- by Loius Woo - at 2012.09.15 04:04:00
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31. [Suggestion] Splitting away parts of the game client - in Player Features and Ideas Discussion [original thread]
L4ST wrote: Just as impolite as the first poster, but wow - an argument. Rare appearance in this forum. "Without actually logging in" is completely wrong, as they do have to log in into whatever client would be used for PI. Whoever planted the ...
- by Loius Woo - at 2012.09.15 03:56:00
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32. [Suggestion] Splitting away parts of the game client - in Player Features and Ideas Discussion [original thread]
No. Just no. Not even a little bit. Troll? Also, NO.
- by Loius Woo - at 2012.09.14 22:28:00
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33. Ship - Heavy bomber - in Player Features and Ideas Discussion [original thread]
Eve Austrene wrote: Well, that's why I am proposing non-cloaky ships, with little tank, costing more than a battleship, and usefull for only one thing. Cheers. Just admit your idea is terrible. The last most recent Heavy Bomber idea was ...
- by Loius Woo - at 2012.09.13 21:48:00
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34. Ship - Heavy bomber - in Player Features and Ideas Discussion [original thread]
Next time, do a forum search first. Simply using the title that you intend to use will often tell you if someone has already posted that same idea a BILLION times. So do a forum search ! Also, your damage level is WAY too high. And, citadel l...
- by Loius Woo - at 2012.09.13 19:48:00
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35. Sticky:[Winter] Disruption Cruisers - in Player Features and Ideas Discussion [original thread]
Awesome!
- by Loius Woo - at 2012.09.13 19:26:00
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36. Eve Gate Graveyard for Player Memorials - in Player Features and Ideas Discussion [original thread]
Signed.
- by Loius Woo - at 2012.09.13 16:54:00
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37. [Proposal] Overview Filters - in Assembly Hall [original thread]
Elegant, simple, easy to do, AND a VAST VAST improvement in usefulness. +1
- by Loius Woo - at 2012.09.11 22:37:00
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38. Skill transfers - in Player Features and Ideas Discussion [original thread]
Lucious Shazih wrote: I think it should be possible why not :) I've thought about this myself, after all they can transfer all of a person's skills and consciousness already in the eve universe. There's no reason the same technology could not b...
- by Loius Woo - at 2012.09.07 21:49:00
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39. Tactical Guidance Ship Tech 2 Battlecruisers - in Player Features and Ideas Discussion [original thread]
Saede Riordan wrote: air enough, systemwide might be too much. How much trouble do we think it would be though, for an alliance to land ships somewhere else in system and just warp on top of a gang. It still won't stop titan bridge dickslapping...
- by Loius Woo - at 2012.09.07 21:48:00
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40. Skill transfers - in Player Features and Ideas Discussion [original thread]
TheoS1l3nc3r wrote: One way to fix any issues with it is to make it where you can only receive 20 skills and give away 20 skills. Therefore putting a cap on the amount and fixing any loopholes or issues with it. This is only meant to be a small...
- by Loius Woo - at 2012.09.07 21:17:00
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